Arkaos Inzanis

"'Without Chaos, stagnation will break the universe. Worlds requires changing. Transforming. Chaos IS essential.'""-Arkaos Inzanis."Amersh Dekus (formerly named as Abou Amsa Eol' Lia) was a powerful and known Mage of Chaos, being a very well high ranked servant of Azar Akem due to his powers and skills in Chaos Arcane Magic.

Upon becoming a Chaos Arcane Master, Amersh decided to create an alias name that will strike fear within his victims, a name what will always be remembered: Arkaos Inzanis.

Suffering Childhood
When young, Abou was a small kid living in a poor family of 8 kids in the east of Delma, in Haiti. Being the 3rd oldest child and has to work all day without a weekend to earn money so his family can pay their home. The family were very poor to get food and water, resources being very uncommon in Delma. They decided to side with a few other families in order to survive together and create their own voodoo business (telling people's fate, tarot cards, voodoo dolls, etc.) in order to gain money."'It's not everyone who had a balanced and bright life, you know?'""-Arkaos to his students."Eastern Delma was also known to have a lot of robberies, with gangs of crooks and burglars destroying the home of innocents, weaker people. It was also common to hear gunshots, screams, hearing objects being destroyed such as windows shattered into pieces. Rape, murder, robbery, drugs: Eastern Delma had a lot of anarchism within it's suburbs, with the weaker is getting devoured by the strongest.

Painful Injustice
As some Abou's siblings pasted away from starvation and illnesses, making him sad and angry over time, the loss of the village's people and his miserable life started to made him question why must he suffer this way. He quickly realized how much life was unfair, filled with injustice: so many poor people have to do the filthy work of the rich penguins, the system being corrupted and huge differences in working classes.

Abou's father passed away, a few years after the death of his ill siblings. This was a dark time Abou had to go through in his life and yet, this pain did not stopped unfortunately. Only growing within him as "a violent, whirlwind of scattering of dark energy, feelings and emotions", with sadness, anger and hatred against the unfair world. He also started to show signs and symptoms of some early mental illnesses but it was never proven in a diagnostic.

Migration
Abou and his family manage to travel in the north of Delma, a region where more food and money is abundant. Still, to earn those resources is not easy due to the over populated cities. It was at the age of 8, when civil wars started to raid all the cities of Delma, Abou and his family had to run away from missiles and hide somewhere else but a group of enemy soldiers manage to capture the family, putting them in a concentration camp with other families, heap up everything like sardines. The enemy started to torture with disgusting tests the poor families for days and send their dead bodies to robots, removing their internal organs and sell them on many black markets. The enemies even placed a special tunnel that transfer the sound between rooms, so they can hear their painful screaming for days. Unfortunately, Abou's little sister, [./https://club-penguin-omniverse.fandom.com/wiki/Ey_Yoo Ey Yoo], was taken as one of the subjects to be tortured with tests for hours and despite the families attempts to save her, she was taken by force and dragged to the test rooms, with Abou's great despair. He heard the screams of her sister, along other innocents but he could clearly hear her little sister's piercing scream of pure agony, with sounds of the flesh being ripped, teared, smashed, being burned, acid pouring, so much Abou couldn't count them anymore. But he kept praying for her sister to stay alive, despite the obvious screams. And he was left in deep sorrow, anger, confusion and terror. Some evil scientists decided to show the corpses to the families, with Ey Yoo's messed up body. Traumatized by the lifeless body of her sister, he was completely paralyzed and disconnected from reality. He sees all blurry and everything is now dark around him, he cannot hear the cries of the families, nor sensing the slaps of the officers telling him to go in his place, the odors were nothing for him, the taste of the blood from being hit is only null. Abou was in another world, where reality is not present. From this traumatizing emotional state and with the enormous package of dark emotions and mixed energy within him, a surge of shock has risen: Abou has snapped.

Personality & Behavior
"'From Depression, I gain Sadness . From Sadness, I get Wrath . From Wrath , I collect Hatred . From Hatred , I have Void . And from this Void : I am Chaos.'"

Overall Statistics
= General Summary = Amersh Dekus has trained himself in various martial arts and a large portion of Dekus' lifetime was about fighting and surviving in hostile areas and villainous people. Wishing to learn more on martial arts in order to become stronger, Amersh learn his ancestral roots, which lead him to African martial arts. Agencies and organizations are unable to collect any data analyzes and information because of his powers and abilities (all thanks to Blurring Chaos).

Powers

 * Voodooism Manipulation:
 * Arcane Manipulation:
 * Arcane Chaos Manipulation:


 * Unusual Strength: Strong enough to bend and tear off metal bars at a very young age, Abou's physical strength grew over the time and soon it was fear by all people in his town. At the age of 14, he was able to break concrete walls with a single punch, lifting cars with only one hand (2 hands for big trucks). Abou's ancestors are known to have a great anatomy, due to the help of sorcery of the centuries.
 * Magic Enhanced Strength: With the help of the Amulet of Apophis in order to fuse it inside his soul, his inner powers have awakened at the same time, mixing with the Amulet and thus made his strength way more greater; as he was able to break down a sky-scrapper with only a finger flick.
 * Fear Empowerment: Arkaos feeds upon the fears of his victims when he tortures them or even when someone has a slight, small worry can empower him. The more people start to fear him, the stronger Arkaos becomes.

Abilities

 * Martial Arts Master: Amersh is a complete powerhouse filled with African martial arts and even to some other countries' fighting styles, which that includes Indian martial arts and European Sabre fighting. Here is some African martial arts: Musangwe, Zulu Impi, Donga dllala'nduku, Bassula, Kamangula, El Matrag, Yo-Bouè/Udizon/Footô and even more.
 * Indian Martial Art Master: Abou knows a few martial arts that are coming from India. One of them is Vajra-Mushti, a wrestling martial art roughly translates "Lightning Diamond Fist".
 * Weapon Expert: In his younger days, Amersh trained himself in the art of the Haitian machete fencing in his early pre-teenager years at school to protect himself and his family. While travelling to the continent of Africa to know his origins, he took training lessons of the "Donga dlala'nduku" or the African-stick fighting combat style practiced by both the Nguni and Xhosa tribes. When a member of a Nguni tribe offered him the possibility to learn Zulu Impi, Amersh decided to jump to this occasion to know more of the southern African martial art.

Skills

 * Fear Inducement: Amersh is capable of striking great fear in anyone who dares oppose him and his beliefs. While most of the time it is unintentional all thanks to his achievements and terrorizing civilians and heroes, he.
 * Crushing Rebellion: A unique skill Amersh possess and has been with him since his childhood. When someone tries to confront him either in an attempt of physical confrontation, argument talking or any form of opposition will feel greatly intimidated by the Chaos Mage.

African Combat Arts

 * Fist of Fury: A strong middle punch aiming to the plexus solar, closely similar to a mix between a Chinese direct punch and a seiken-tsuki from Karate/Japanese martial arts. The aura of the fist can differs from every African tribes and clans, red for Lezodo, light gray for the Zulu and yellow for the San clan. Abou's aura used to be orange due to his clan lineage, the Nde-bele. Upon becoming a Chaos Arcanist, his aura was now completely dark purple with a light green hue around.
 * Kick of Fury: Similar to the Fist of Fury but with a straight front kick, either aiming the body or the head of the opponent. Depending how it is landed and made, the kick can be stronger or weaker than it's punch counterpart but has significantly more knock-back.
 * Xhosa Slide: From the Xhosa tribes, the creators of this technique. Also known as "Crouching Dash/Dashing Crouch/Dash Crouch/Crouch Dash" in modern combat sports. A technique when performed, the user dashes very fast while taking a very low stance, giving the impression they are "sliding/dashing while crouching low".
 * Tiger's Knee: When performed within the Xhosa Slide. The user has to dash with a low stance and then lands a perfectly, precise knee strike to the chest of his opponent while putting their arms close to the upper half of the body, either ready to strike or protecting themselves from an incoming counterattack.


 * Leaping Predator: Most tribes use this technique that allows them to mimic what an apex predator from the savanna perform on their preys. By concentrating one's physical strength in their muscle legs, they can leap on great distances without breaking a sweat and can catch the fastest marathon runners.
 * Predator's Claws: By mimicking most giant feline predators, using their fingertips and nails to act like "claws". When leaping, they can either grab tightly with their claws or slashing their enemies. The Zulu were notorious for the use of African magic, enhancing their fingertips with more lethal range.
 * Fierce Flurry: Using a barrage of flurry claws, punches, kicks or any strikes on their enemies. Can affect from one target to a small group up to a dozen people. Most African warriors decimates their enemies, like a ferocious beast eating and dismembering it's prey into multiple pieces and bits of flesh.

Arcane Chaos Techniques

 * Force Upheaval: An ancient technique from the old African clans of Lezodo, a tribe reputed of their teaching on chaos arts. The user of the technique must gather their inner energy within their body and mind, mixing both as one. The inner energy will scatter everywhere in the body as well in the mind to create an upheaval within the user's body, while the mind is fully constantly conflicted with chaotic images. Thus the user is filled entirely with chaotic energy centered and can unleash devastating attacks on their enemies, with the cost of their sanity by using the technique overtime. But Amersh is the exception of the rule and he is capable to keep his sanity clear by using his Force Upheaval, controlling the chaos energy perfectly. This makes him a dangerous foe as he is capable using the chaos with delicate control, unlike most practitioners have experienced.
 * Negativa Invertida: Literally means "Reversed Inverted Defense". A defensive position of Capoeira, it is used for dodging incoming attacks or for ground mobility but Arkaos incorporated this technique into his chaos magic and his martial arts knowledge for his very own fighting style. Negativa Invertida is similarly done like it's regular counterpart but when the arm raises, chaotic magic creates a shield that protects the user.
 * Scattering Chaos: Arkaos can tap within his Force Upheaval, using his chaotic magic into a focused location to infuse the chaos energy in it's precise point and therefore, destroying the target. Using it most of the technique for killing someone into a slow, torturing death that twist their insides until they are crushed by the Arkaos' energy.
 * Spell Plague:


 * Kaos Sight: By focusing his arcane magic within his sight, Amersh's sight becomes greater and allows him to perceive incoming strikes and react to them faster, as well planning a counter attack way more easier. This also allow him to see his enemy or location in greater distances.